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Deck 16A |
Due to the weapons research and development programs conducted on the station, military and intelligence personnel have available to them a vast array of weaponry with which to use use. Some are from other worlds, but some are prototypes developed right here on the station.
The Weapons Training facilities on Space Station Ian Fleming are the most advanced the Federation has to offer. They include state of the art target practice facilities and Holographic simulation suites.
Both Starfleet Intelligence and its civilian counterpart the Federation Intelligence Agency have their agents trained here to prepare them for every contingency and to help equip them to complete their assigned missions.
Phaser Weapons
The phaser is the standard Federation beam weapon system. This type of weapon came into common use c.2255, replacing the laser weapons then in service. Phaser is an acronym for PHASed Energy Rectification, a term which referred to the original process by which stored or supplied energy was converted to another form for release toward the target without any need for an intermediate energy transformation. Although this term is something of a holdover, it remains true in modern phaser systems.
Phaser energy is released by the rapid nadion effect.
Rapid nadions are short lived subatomic particles which can liberate and
transfer strong nuclear forces within a class of crystals called fushigi-no-umi.
Phasers have three distinct effects on the target. At
low power settings - setting 1 to 3 on a hand phaser - the impact of phaser
energy is almost wholly limited to simple electromagnetic and mild thermal
effects. These are concentrated on the nervous system of the target, causing
pain and/or unconsciousness in most beings. At higher levels the thermal effect
becomes prevalent, and the phaser will begin to cause physical damage to the
target resulting in moderate or severe injuries. By the time the power level is
at setting 7 the energy is distributed equally between thermal and nuclear
disruption energy. Disruption effects become widespread, resulting in immediate
death to most Humanoid life forms.
At levels higher than 7 the majority of phaser energy is in the form of nuclear disruption. A large portion of the target is simultaneously vaporized and transitioned out of the continuum, a process which is instantly fatal. The higher power settings available with Type 3 phasers (setting 9+) cause severe damage over a wide area. These settings are rarely used because of the relatively high power consumption; a single setting 10 discharge uses more than twenty five times as much energy as a setting 7 discharge, while a setting 16 discharge uses over three hundred and fifteen times as much.
This is a small hand unit, approximately the size of a pack of cards. They can fire up to Setting 8, which causes total vaporization of humanoids as 50% of affected matter transitions out of the continuum.
This is a larger hand unit. Early models
of the type 2 phaser used a type 1 phaser clipped into a pistol grip, but modern
weapons seem to have little in common with the smaller model. The modern type 2
phaser can fire up to setting 16, which causes the destruction of some 3,900
metric tons of rock per 0.28 second discharge.
The type 3 is a rifle version of the type 2 phaser. It uses a nearly identical "business end" as the type 2, and is also capable of firing to setting 16. The advantages of the type 2 are a 50% greater energy reserve, a multiple target acquisition system and a gyrostabilizer system. Recently the standard type 3 phaser rifle has apparently received the same advanced targeting system as the Heavy phaser rifle.
The isomagnetic disintergrator is an energy weapon used by the Federation. It is a shoulder mounted weapon which is significantly larger than most phaser rifles. The weapon fires energy pulses and is generally used against infantry. The weapon has not been widely used.
Disruptor weapons
Also known as a Phase Disruptor, these weapons are in common use throughout the alpha quadrant. They follow the same basic principle as the Federation Phaser in that they cause the target to transition violently out of this continuum. But the Disruptor uses slow nadions rather than rapid nadions in generating the energy beam. This gives the disruptor a considerably lower energy conversion efficiency than the Starfleet phaser. This is partially offset by a moderate reduction in the size of the hardware required for the weapon itself - the space freed up by this allows a higher power weapon to be installed in the same space. The Federation phaser is therefore considered to be more sophisticated and generally more effective than the disruptor, which relies on brute power to overcome its efficiency failings.
Klingon Romulan
Phased Polaron Beam Weapons
The phased polaron pistol and rifle is the standard weapon of the Jem'Hadar soldiers. Both do not have any variable power settings; only a kill-level discharge is possible. The weapon fires a phased polaron pulse encased in a burst of high-energy gamma EM; both are powered by a tritium microfusion reaction along the discharge centerline. Chemical enhancements can be added to the partical stream, including anti-coagulants, nerve agents, and osteo solvents. This ensures that injuries from these weapons will inflict the maximum possible damage on the victim, and fatalities have resulted from even a minor wound.
Energy Weapons from other worlds
Energy weapons can be literally found on hundreds of worlds throughout the galaxy. This pictured inventory is only a fraction of what is available to Starfleet military and Intelligence units
Bladed Weapons
Although it seems incredible that swords and daggers could survive in this age of shields and energy weapons, many cultures continue to use these types of weapons in the 24th century. For the most part this is a matter of tradition rather than practicality - bladed weapons are employed alongside their modern counterparts and used only in close quarter fighting. Probably the most famous exponents are the Klingons; for this race of warriors there is no more honourable form of combat than the use of a blade, and virtually every member of the society is expected to become at least proficient with them.On occasion such ancient weaponry can even prove to be a significant advantage. The modern battlefield is an environment where dampening fields can be commonplace, and although regenerative phasers can operate within most forms of field there are still occasions when phasers, disruptors or even simpler weapons will not function. In such cases the side with the most skill at swordplay will often have a crucial advantage.
Other Weapons
Changling Control device Ferengi Mind Device Orion bomb